PEASS-ng/winPEAS/winPEASexe/winPEAS/KnownFileCreds/SecurityPackages/SecBufferDesc.cs
makikvues fb17429f67 - refactoring / cleanup - moved all native external methods to /Native folder/classes
- added new event checks - Explicit Logon Events, Logon Events, PowerShell Events, Process Creation Events
- added PrintSecurityPackagesCredentials check
- added Windows Defender enumeration
2021-02-03 21:54:20 +01:00

152 lines
4.7 KiB
C#

using System;
using System.IO;
using System.Runtime.InteropServices;
namespace winPEAS.KnownFileCreds.SecurityPackages
{
// SecBufferDesc structure - https://docs.microsoft.com/en-us/windows/win32/api/sspi/ns-sspi-secbufferdesc
[StructLayout(LayoutKind.Sequential)]
public struct SecBufferDesc : IDisposable
{
public int Version;
public int BufferCount;
public IntPtr BuffersPtr;
/// <summary>
/// Initialization constructor
/// </summary>
/// <param name="size">Size of the buffer to allocate</param>
internal SecBufferDesc(int size)
{
// Set version to SECBUFFER_VERSION
Version = 0;
// Set the number of buffers
BufferCount = 1;
// Allocate a security buffer of the requested size
var secBuffer = new SecBuffer(size);
// Allocate a native chunk of memory for security buffer
BuffersPtr = Marshal.AllocHGlobal(Marshal.SizeOf(secBuffer));
try
{
// Copy managed data into the native memory
Marshal.StructureToPtr(secBuffer, BuffersPtr, false);
}
catch (Exception)
{
// Delete native memory
Marshal.FreeHGlobal(BuffersPtr);
// Reset native buffer pointer
BuffersPtr = IntPtr.Zero;
// Re-throw exception
throw;
}
}
/// <summary>
/// Initialization constructor for byte array
/// </summary>
/// <param name="buffer">Data</param>
internal SecBufferDesc(byte[] buffer)
{
// Set version to SECBUFFER_VERSION
Version = 0;
// We have only one buffer
BufferCount = 1;
// Allocate security buffer
var secBuffer = new SecBuffer(buffer);
// Allocate native memory for managed block
BuffersPtr = Marshal.AllocHGlobal(Marshal.SizeOf(secBuffer));
try
{
// Copy managed data into the native memory
Marshal.StructureToPtr(secBuffer, BuffersPtr, false);
}
catch (Exception)
{
// Delete native memory
Marshal.FreeHGlobal(BuffersPtr);
// Reset native buffer pointer
BuffersPtr = IntPtr.Zero;
// Re-throw exception
throw;
}
}
/// <summary>
/// Dispose security buffer descriptor
/// </summary>
public void Dispose()
{
// Check if we have a buffer
if (BuffersPtr != IntPtr.Zero)
{
// Iterate through each buffer than we manage
for (var index = 0; index < BufferCount; index++)
{
// Calculate pointer to the buffer
var currentBufferPtr = new IntPtr(BuffersPtr.ToInt64() + (index * Marshal.SizeOf(typeof(SecBuffer))));
// Project the buffer into the managed world
var secBuffer = (SecBuffer)Marshal.PtrToStructure(currentBufferPtr, typeof(SecBuffer));
// Dispose it
secBuffer.Dispose();
}
// Release native memory block
Marshal.FreeHGlobal(BuffersPtr);
// Reset buffer pointer
BuffersPtr = IntPtr.Zero;
}
}
/// <summary>
/// Convert to byte array
/// </summary>
internal byte[] ToArray()
{
// Check if we have a buffer
if (BuffersPtr == IntPtr.Zero)
{
// We don't have a buffer
return new byte[] { };
}
// Prepare a memory stream to contain all the buffers
var outputStream = new MemoryStream();
// Iterate through each buffer and write the data into the stream
for (var index = 0; index < BufferCount; index++)
{
// Calculate pointer to the buffer
var currentBufferPtr = new IntPtr(BuffersPtr.ToInt64() + (index * Marshal.SizeOf(typeof(SecBuffer))));
// Project the buffer into the managed world
var secBuffer = (SecBuffer)Marshal.PtrToStructure(currentBufferPtr, typeof(SecBuffer));
// Get the byte buffer
var secBufferBytes = secBuffer.ToArray();
// Write buffer to the stream
outputStream.Write(secBufferBytes, 0, secBufferBytes.Length);
}
// Convert to byte array
return outputStream.ToArray();
}
}
}